Post-Jam Changelog
Bugfixes, balance adjustments, and a fresh coat of sparkly polish is here! Full list of changes:
Balance:
- Triple Shot buff: reduced spread. Should be a lot more reliable against bosses, and easier to pointblank. Maybe it's OP now- First boss phase 1 and 3 - Barrier HP reduced
- Third boss phase 2 (homing pattern) - homing bullet speed slightly decreased
- Final boss phase 1 (flowery pattern) - total barrier hp slightly reduced
- Final boss phase 3 (with 2 decoys) - decoy hp increased, should now give more time to react to revenge bullets
- Stage 2 (yellow walls) - time until walls close increased by ~5s
Bugfixes:
- Fixed the tutorial score bug
- Midboss enemies barrier size slightly increased. Should hopefully fix the bug that made player bullets pierce through barriers on certain conditions
- Experimental fix for the final boss, player should no longer take any hits from nothing. If you still take hits from nothing - please tell me
- Corrected some names in the Credits
Polish:
- New player bullet impact effect. Let me know if it looks good
- Player bullet impact sound adjusted, should be less aggressive now
- HUD slightly adjusted
This will probably be the last update to the jam version of the game. I do have planned something more for the game yet - expect a bigger announcement in the coming weeks or months.
Thank you for playing Perdition Sphere!
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Perdition Sphere
An atmospheric bullet-hell jaunt through a realm of eternal damnation. Will ambition prevail, or will it be empathy?
Status | Prototype |
Author | Aru |
Genre | Shooter |
Tags | Atmospheric, Bullet Hell, Dark, Difficult, Futuristic, Multiple Endings, Mystery, Pixel Art |
More posts
- Hotfix + Small changesOct 14, 2023
- 日本語訳 + Small UpdateOct 13, 2023
- Overall #1 on Bullet Hell Jam 2023!!May 15, 2023
- Perdition Sphere OST has been released!May 08, 2023
- Quick note about Normal mode and HARD modeMay 08, 2023
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