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hey! i'm looking to play game jam games on stream with developer commentary, would you be up for joining me, either in chat or in voice call?

Sure, sounds like fun! I'm really out of practice for the voice commentary though so it'll have to be text

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nice! you can find me in the discord under bonejacq :] i'm still streaming, so i hope i didn't miss you, but i was just recommended your game by a couple people, so i wanted to make good on that

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Game is awesome. Really enjoyed both stages and the music.

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Really lovely game, as for any other game on here I have no notes for, 5/5.

This is a really good bullet hell + shmup, so if you like those two things, you should definitely try this out.

Looking forward to the full release.

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I haven't really played horizontal shmups so I don't have a professional opinion but I like that the two shot types are more effective against different enemies not because of hard-coded stats but rather their positioning.

Though I think there's a visibility problem with the first shot type, I struggle to see my hitbox while holding down Z but other than that I'm really looking forward to a full release!

Also I think BIG mode would work cool as a stage gimmick or a power-up, like you could have higher damage but also you would have to deal with a larger hitbox.

(1 edit) (+1)

Thank you for playing and for the feedback! I'll think about how to improve the primary attack visibility. It used to shoot out of the player sprite without going backward, but it didn't look as powerful. Maybe I'll roll back to that or change sprite transparency

(BIG mode is meant as a joke though I really don't think it's here to stay XD but I'll keep your suggestions in mind)

(+1)

I think you should change the sprite transparency cause I like that it moves backwards too! (Maybe it slowly gains more visibility after it has already moved pass the player character...) 

Good luck on the game jam!