Post-Jam Update - Changelog
Reverie Breaker » Devlog




Bullet Hell Jam 6 has concluded. Thank you to everyone who played our game during this time!
Getting #1 in Audio is a pleasant surprise. Consider supporting the composer by checking his OST here: https://cybershroom.bandcamp.com/album/reverie-breaker-ost
The game has been updated with a few fixes and several changes:
- Hard Mode bosses are now tougher
- To compensate for this, progression checkpoints have been added (Hard Mode only, for now). When you reach a boss and die, you will respawn right before the fight begins
- Adjusted Hard Mode wave spawn timings to be more reasonable
- Fixed incorrect control prompts for gamepads and adjusted the default mappings
- Fixed a bad hitbox for the large square bullet shot by Cognoscence
- Buffed Fish
Please look forward to forthcoming developments, whenever they may take place.
For the Brighter Future.
Files
Reverie v0.55.zip 69 MB
41 days ago
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Reverie Breaker
Transcend lucidity with your crystalline body, and break through the ramparts of an Architect's dream.
Status | Prototype |
Authors | Aru, MoonbeamSama, MagnaRemora |
Genre | Action |
Tags | 2D, Bullet Hell, Difficult, Mystery, Pixel Art, Shoot 'Em Up |
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